
#27461, R37116 Keyed physics did not work properly if the first key was not the keyed particle system itself - R37430 DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. Problem with your 2014 Honda Accord? Our list of 17 known complaints reported by owners can help you fix your 2014 Honda Accord. I believe when a soft body is set to goal, only the vertices are affected by gravity. Two ways to keyframe something disappearing/appearing: animate Scale or animate the F Don't run both cloth and soft body physics on the same object, it doesn't make any sense and it's asking for trouble. Physics are already going to be run at that point, and you risk your rendering mesh collidiing with your soft body (unless collision collections are carefully specified), which is a bad idea since they exist in the same space.

js and made experiments with cloth (simple table cloth) falling down on 1° rigid body and 2° soft body. You can assign some bones that jiggly wiggly effect. The same applies for skins etc.Blender soft body collision not working PE was fine. So you could have as many contacts as you want, but only one default replacement eye. The only other thing to remember is that you can only have one default replacement at a time. The only difference is that the defaults won't show up in the make up section and you can't 'take off' the defaults until you uninstall them, whereas taking off the contacts takes you back to the game's default eyes. The default replacements will take over from the game's default eyes - you'll still be able to edit the colours with both. It's the same as when real people get contacts!

They're still 'new eyes', but they'll show up under 'Costume Makeup' in Create A Sim and you'll have to put them on your Sims. Useful if you have lots of different custom bits you like to alternate between!Ĭontacts are basically the non-defaults.

Non-Defaults will not replace the originals, and you'll have to 'put them on' your sims when you want them. Useful if you have a favourite piece you want all your Sims to have without having to fix it for them! So instead of having to change it all the time, you'll get your default custom item as standard. Skins, eyes, anything, you'll get the custom one all the time. Non-Default vs Default Replacement anythingĭefault replacements take over from the game's default. It's really confusing when you first get started! Hopefully a little run-down will help.
